Evan Reviews Star Wars Battlefront 2

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Like the stories of the Star Wars films themselves, Battlefront 2 struggles to fight off the darkness calling to it. Riddled with controversy and backlash before the game was even released, Battlefront 2 had an uphill battle in proving to its fans that it’s an experience worth 60 dollars.

Battlefront 2 can be perfectly described as one step forward two steps back. The game, much like its predecessor Battlefront 1, provides the ultimate visual experience. The look and feel of this game will utterly transport you to the vast worlds and eras Battlefront 2 provides. The sound of blasters firing, the TIE Fighters roaring as they soar in the sky, and the igniting of a lightsaber all feel authentic. You’ll find an occasional familiar voice actor reprise their role from other Star Wars mediums, but not everyone can come back to voice their respective character, which is why someone like Darth Vader doesn’t sound particularly menacing here.

Battlefront 2 includes a highly requested campaign, which is a part of the official Star Wars canon. One of the best aspects of the campaign is the integration of other canon novels, and comics, and how the story of Battlefront 2 truly feels connected to this ever-growing universe. Unfortunately the 4-hour runtime of the campaign doesn’t allow for much development for our main character Iden Versio, and makes for a rushed and incoherent adventure rather than a gripping and emotional one. The storytellers opted to gloss over what could have been more interesting story points and made a terrible decision to go a certain direction with the main character that really disappointed on a narrative perspective. Despite an underwhelming narrative, you’ll find yourself feeling that you are in a Star Wars story. From the screen-wipe transitions, to characters from the movies appearing every so often, it feels like story in the Star Wars world, but you can’t help but feel that it could be so much more.

The main aspect of these new Battlefront games is its online Multiplayer. You would hope that a games main focus would be its biggest strength, but that’s not entirely the case here either. When the multiplayer works flawlessly it can be extremely fun and engaging. However, the likelihood of it working out that way is slim. The game is riddled with issues that range from unplayable to major annoyances. The game only has 5 game-modes, which is incredibly low for a game of the profile. The small amount of game-modes will easily play a part in how quickly people will drop off the game, unless more are added later down the line. As for now, we are left with those 5, one of which, “Heroes vs. Villains” takes an absurd amount of time to begin as the matchmaking takes way to long to get a game started.

Once you finally get into a game, you might find yourself with teammates spinning in circles doing nothing (not a joke either). The progression system in the game is completely broken, rewarding players for time spent in-game rather then participation. What this enables is players joining games, having their characters spin around while they go away, and they get the same rewards as someone who played the match normally. You can then spend you post game rewards on loot boxes, which are essentially ways to earn upgrades on weapons and characters. Prior to the controversy you could spend real money to help get these loot boxes, further adding to the completely broken system. Essentially they want you get small amount of rewards playing the game normally, get discouraged since you don’t have enough for this particular upgrade or character to the point where you just up and buy them. It was truly a terribly anti-consumer practice that still lingers on despite in-game purchases being removed.

The last glaring issue of the multiplayer is the abysmal “rubber banding” issue plaguing the online servers. Starfighter Assault, the starfighter only game mode is essentially unplayable, as lag will make you lose complete control of your ships and crash right into the ground. It’s at its worst there, and while it’s manageable in other ground based modes, for a game in 2017 it is truly unacceptable to see any lag issues on this scale.

The last mode the game has to offer is Arcade. Arcade is a simple yet fun enough mode that doesn’t have too much going on, but is still a good enough time. You get rewarded credits for completing mission, only a few hundred credits per day unfortunately. But you won’t really be spending too much of your time here anyway. Thankfully nothing is really broken here so it’s a good place to play without anything getting in your way.

Battlefront 2 almost got it right. Broken progression, greedy practices, and terrible online servers unfortunately bog down the fun gameplay. If you as a consumer can look past those and try your best to ignore all these issues then a somewhat fun time can be found. The best of Battlefront 2 shouldn’t be hidden under all these issues, it should be on the surface for all to enjoy with ease.

Final Word

Reviewed on Xbox One